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Saturday 23 July 2011

Smoothing edges

Now you'll smooth the edges of the hammer. Smoothing the edges adds more vertices, which means it
will be harder to select vertices when you reshape the surface thereafter. Generally it's best to hone the
shape as much as possible before you smooth edges.

To smooth the polygon edges and make final modifications
1. Decide which edges you want to smooth. For each edge to be smoothed, select the faces that lie
on each side of it. For example, to smooth all edges except those on the claw, select the faces as
shown in the following illustration.





2. Select Polygons > Smooth. After smoothing, you may see some vertices at improper positions. For
example, you might see a vertex jutting out at the base of the handle.


3. Select each improperly positioned vertex and move it to a position where the surface looks
symmetrical. Strive for uniform, regular vertex and edge positions.
If there are improperly positioned edges or extra edges that make the hammer lumpy, you can
either select them and move them or delete the unwanted edges by using the Edit Polygons >
Delete Edge tool. If you need to add an edge, do so with Edit Polygons > Split Polygons Tool as
shown previously in the lesson.

Smoothing edges
Now you'll smooth the edges of the hammer. Smoothing the edges adds more vertices, which means it
will be harder to select vertices when you reshape the surface thereafter. Generally it's best to hone the
shape as much as possible before you smooth edges.


To smooth the polygon edges and make final modifications

1. Decide which edges you want to smooth. For each edge to be smoothed, select the faces that lie
on each side of it. For example, to smooth all edges except those on the claw, select the faces as
shown in the following illustration.

 2. Select Polygons > Smooth. After smoothing, you may see some vertices at improper positions. For
example, you might see a vertex jutting out at the base of the handle.

3. Select each improperly positioned vertex and move it to a position where the surface looks
symmetrical. Strive for uniform, regular vertex and edge positions.

If there are improperly positioned edges or extra edges that make the hammer lumpy, you can
either select them and move them or delete the unwanted edges by using the Edit Polygons >
Delete Edge tool. If you need to add an edge, do so with Edit Polygons > Split Polygons Tool as
shown previously in the lesson

8. Move the vertices straight out from the head until they snap to a position while working in an
orthographic view.

This makes the vertices lie on the same plane, though maybe not the plane you want.

9. Turn off Snap to Grids, then drag the vertices back toward the hammerhead to the desired
position.


10.Feel free to enhance the positioning of other vertices anywhere on the hammer. You can smooth
edges more than one time. For example, if you want a more rounded pounding face, select the
faces surrounding the edges of the pounder and use Polygons > Smooth again.
The hammer will look smoother when you render an image from the scene as compared to
displaying it in the scene view. Examples of rendered images follow:


2. Select Polygons > Smooth. After smoothing, you may see some vertices at improper positions. For
example, you might see a vertex jutting out at the base of the handle.


3. Select each improperly positioned vertex and move it to a position where the surface looks
symmetrical. Strive for uniform, regular vertex and edge positions.
If there are improperly positioned edges or extra edges that make the hammer lumpy, you can
either select them and move them or delete the unwanted edges by using the Edit Polygons >
Delete Edge tool. If you need to add an edge, do so with Edit Polygons > Split Polygons Tool as
shown previously in the lesson.





4. Notice how the pounding end of the hammerhead has a rounded shape. On a real hammer, this end
is flat. To flatten the end, select the vertices there. It's easiest to do this in a front view by
dragging a selection box around the vertices.
5. In the Toolbar double-click the Move Tool so the tool settings window is displayed.
6. Turn off Retain Component Spacing under the Move Snap Settings section. This will ensure that
the following steps work as described.
7. Turn on Snap to Grids:


8. Move the vertices straight out from the head until they snap to a position while working in an
orthographic view.
This makes the vertices lie on the same plane, though maybe not the plane you want.
9. Turn off Snap to Grids, then drag the vertices back toward the hammerhead to the desired
position.
.


10.Feel free to enhance the positioning of other vertices anywhere on the hammer. You can smooth
edges more than one time. For example, if you want a more rounded pounding face, select the
faces surrounding the edges of the pounder and use Polygons > Smooth again.
The hammer will look smoother when you render an image from the scene as compared to
displaying it in the scene view. Examples of rendered images follow:

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