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Saturday 10 September 2011

To simplify the display of the Arm Control node

To freeze the transformations for the control object

1. In the Hypergraph, select the node named ArmControl.
The control object is selected in the scene view.
2. In the main menu, select Modify > Freeze Transformations > .
3. In the Freeze Transformation Options window do the following:
o Select Edit > Reset Settings to set the tool to its default settings.
o Click the Freeze Transform button.

The transformations for ArmControl are set to zero. From this point onwards, you can reset its
position to this location by zeroing its translations in the Channel Box.

To easily identify the locator as the control object in the scene view, label the control object using an
annotation. An annotation is a text label that can be set to point at the labeled item. Annotations are
useful because they always face the viewer, regardless of the orientation of the model in the scene view.

To label the control object in the scene view

1. In the Hypergraph, select the ArmControl node.
2. In the main menu, select Create > Annotation.
A input window appears.
3. Type ArmControl and click OK.
In the scene view, the word ArmControl appears near the locator/control object. In the
Hypergraph, two new nodes appear in a hierarchy beneath ArmControl.

4. With the annotation still selected, select the Move Tool.
5. In the side view, drag only the annotation so it appears slightly offset from the locator object as
shown below.

The annotation displays in any scene view so you can easily identify the control object for
selection.

To simplify the display of the Arm Control node

1. In the Hypergraph, right-click the ArmControl node. Choose Collapse from the pop-up menu. (You
can also double-click a node to collapse or expand the hierarchy below it.)

The ArmControl node appears as a single node instead of the previous three node hierarchy. The
small arrowhead on the lower left-hand corner of the node indicates that the node is collapsed.

The control object must be linked to the IK Handle to control the IK Handle.

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