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Wednesday 29 June 2011

Basics Lesson 4|Basics Lesson 3



Basics Lesson 3: Beyond the lesson
In this lesson, you explored additional tools and skills within Maya as you continued with the construction
of the classic temple. In this lesson you learned how to:
· Use your mouse to change the view of your scene using the dolly, track, and tumble camera tools
in both the orthographic and perspective views.
· Rotate objects using the transformation tools in the Toolbox and the Channel Box.
· Group objects so they can be transformed as a unit.
· Display objects in both wire frame and shaded modes.
· Access the Hypergraph to view nodes and hierarchies. You are also learning that many tasks in
Maya can be completed or approached using multiple techniques.
· Rename nodes within the Hypergraph.
· Select objects in your scene using the Hypergraph.
· Use the group pivot point to your advantage when duplicating objects.
Before proceeding with the next lesson you may want to review the material presented in this lesson so
you are familiar with the concepts and skills associated with them. Some suggested tasks you can try on
your own include:
· Practice using the view camera tools (dolly, track, and tumble) so you can navigate within the
scene views efficiently.
· Practice moving and rotating objects, and changing between the various scene views (single
perspective, four view, single side, single top, and so on).
· View objects in the Hypergraph so you can understand their relationships and hierarchy.

Basics Lesson 4: Introduction
Working with components is an important part of the workflow when working in Maya. Components
describe objects at a more detailed level. As you edit the components of your classic temple, you will
learn more about what is possible in Maya.
In this lesson you learn how to:
· Template objects in the scene.
· Understand the difference between objects and components.
· Edit objects at their component level.
· Assign surface material attributes
· Access the Attribute editor


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