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Wednesday 29 June 2011

Beyond the lesson|To create a foundation shape

Creating a foundation shape from a primitive
You begin the lesson by creating and scaling a cube into the rough shape of a hammer handle. You'll
extrude a face of the handle to create a small box shape that you will use as the foundation for the head
of the hammer.

To create a foundation shape

1. Select Create > Polygon Primitives > Cube > . In the options window, select Edit > Reset
Settings and click the Create button.
2. With the pointer in the perspective view, press 5 (for Shading > Smooth Shade All).
3. Scale the cube into the general shape of a hammer handle. You'll enhance the shape later.


4. Move the cube so that its bottom lies on the grid (see illustration).
5. Right-click the cube and select Face from the marking menu.
Maya displays small squares at the centers of the faces. To select a face, you select the small
square.
6. Select the face center at the top of the cube. Whenever you select a face, tumble the view in
several directions to check that you've selected only the desired face.
7. Select Edit Polygons > Extrude Face.
Maya creates a new face in the same position as the previously selected one. The extrusion
manipulator works like a combined Move, Rotate, and Scale Tool, but it modifies the new face
rather than the whole object.














8. Drag the blue arrow up a little to extrude the face (see the following figure). The blue arrow turns
yellow when selected. The resulting extension to the surface will become the middle section of the
hammerhead between the claw end and the pounding end.


9. Examine the parts of this manipulator, as shown in the following illustration. It is called the Show
Manipulator Tool and appears for various operations throughout Maya.



If you cancel the selection of the face, the manipulator disappears from the face. To display the
manipulator again, select the face, select Modify > Transformation Tools > Show Manipulator Tool,
then click the polyExtrudeFace# in the Channel Box.

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